Monthly Archives: February 2010

Learn about the NDS cache by looking through this search

Cache Fun if you like reading about hardware.

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Awesome Article

The Dust of Everyday Life: The Art of Building Characters by Takayoshi Sato

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first try

I need to work on shading, among other things. I’m know a little about painting with textures but not so much about making them. Tiles are a lot like textures. I have many tutorials to go through. The screenshots of … Continue reading

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I got a reply from Liran Nuna about the decompression in ToD. ToD uses a very unique trick to decompress data assets directly to VRAM. There are two BIOS decompression routines, both using the LZ77 algorithm with 4096 bytes sized … Continue reading

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Tales of Dagur’s code is older then the current version of libnds. I might convert it to the new library or just learn from the things that haven’t changed. I’m just going through the libnds tutorials and source randomly at … Continue reading

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and here we go

I’m just starting with ds homebrew development. I won’t get a flash cart for a week. I have devkitpro installed. I’ll just be using emulators for now. A post on the devkitpro forums it sounds like there are some differences … Continue reading

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