compression test worked

I changed the woman part of the animate_simple example to use 16 color sprites and to use LZ77 compression. It worked perfectly in hardware, DeSmuME, and NO$GBA. It seems like I’ll be able to use it. I have to take note of how much room the sprite frames I’m decompressing take up in memory but its very easy.

It took me a while to figure out how the gfxIndex in SpriteEntry works. I still don’t understand how or if oamSet works with 2d bitmap mappings. I’m not planning to use them so it doesn’t matter at the moment.
SpriteMapping layouts

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